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KrosFox Sewer-updated

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Description

Area 1 of the steam sewers - there are 5 areas total, all encircling the central lift.

A completed map will be compiled once the other areas are accessible.

Sewer description : The Steam Sewers are where young Aeniama are born. It is indeed very inhospitable, but by being so it is also the safest place. Here they can grow with relatively little fear of the larger hunters sieges. It is a dark and dank place- hidden under the 8 cities built over it- (The White Towers) as the crown of the undercities. It has been long abandoned, cities built above it, then left to rot and collapse. No natural light reaches this area, any and all faint light emanates from the pillars punched throughout the area ((seen as orange circles)) . Most Aeniama are accustomed to this darkness- and have little fear of it. There are other scattered sources of light throughout the sewers though. An Aeniama's spirit fire being one- as well as various glyphs created by the Elders. Though a bleak place for a fox to start its ascent, it is safe from most tamers and their hunter companions. No humans dare venture here, for fear of being trapped in the compromised tunnels and collapsing walls. (not to mention the stagnant water- which has sat unused and unmoving for centuries. Not a fun place to drown). Being devoid of most enemies- it can still prove itself perilous to clumsy foxes, poisonous molds and fungus are abound in this humid environment, as well as the vermin (some of which are rather gruesome due to mutation) and rotting walls (walls and ceilings may collapse in some areas- being weakened by years of water damage and no one to repair them- thus they warrant caution.)

olive green =standing water.
brown areas surrounded by black lines are tunnels.
---' '--- = hatches (black)
--------- = walls ( solid lines)
[] = closed off areas

:bulletred: exits
:bulletblue: drainage rooms
:bulletorange: pillars
:bulletyellow: fox tunnels - ((glyphs mark the entrances on the tunnel walls))
:bulletgreen: location of the secret tunnel entrances.

the room with the odd symbol in it its the altar room, and the white face at the top is where Isa was discovered.

brown areas surrounded by dark olive = sediment buildup
dark olive (no walls- open to the standing bodies of water)
jumbled black lines = collapsed passages)

The Safe Room: The Safe Room is the meeting place and main home to most infant foxes. It can only be reached through fox tunnels (marked by glyphs) which keeps it safe from most sewer vermin. It is where the infants generally meet up with Elders and also where the only source of fresh water can be found (though foxes don't need to eat or drink, they can if they want). It is covered in moss and hosts large boulders that can be slept or sat on. A few small areas of natural light shine down near the pool of water in the corner, but other than those tiny cracks, most light comes from the fox fires and glyphs.

The Altar Room: A fully enclosed room, with the only entrance located in the secret tunnel/service tunnel. The floor has a simple mosaic pattern, and a stone altar rests in the center. Can be used as a safe room/rest area.

Arena: A circular area created by the elders in order for the infants to train. It contains various items/elements for the young foxes to use. Including rubble piles, a stone maze, pools, metal blocks and foxfire. Once an Aeniama leaves the arena all wounds are healed as if they never happened.

*More information to come later. Maps change based on group RP circumstances and mission outcomes.


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base map done by =Torafox
edits done by ~foxdog2/=empiredog/=Torafox
Image size
854x957px 822.14 KB
© 2013 - 2024 foxdog2
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ARENNAAAA

WE ARE KROSFOOOXXXX